AWS has launched GameLift Streams, enabling game publishers to create independent cloud-based streaming services. Early adopter Jackbox Games plans to offer an ad-supported streaming platform. The service supports various devices, operates efficiently without major latency issues, and is fairly priced based on graphics processing units used and storage consumption.
Amazon Web Services (AWS) has introduced a new service called GameLift Streams aimed at assisting video game publishers in offering their own cloud-based streaming solutions. This service is designed to function on any device equipped with a browser that supports WebRTC, including smart TVs, smartphones, tablets, and personal computers. One notable application is the capability to swiftly distribute in-development titles to testers while maintaining secure access management.
Among the early adopters of GameLift Streams is Jackbox Games, which intends to launch its own streaming service available on smart TVs. The service will provide access to popular titles from Jackbox’s portfolio, such as “Quiplash” and “Fibbage.” Currently, the company’s games are available for an upfront fee.
Jackbox’s technology chief, Evan Jacover, disclosed that although the company contemplated developing its own streaming technology, it opted for AWS after learning about their streaming initiative. Jacover stated, “It’s not a core competency at Jackbox Games,” emphasizing the inefficiency of their previous proof of concept (POC).
The company aims to release an early ad-supported version of its streaming service in the first half of the year, with plans for an expanded game library and subscription offerings to follow. Given that Jackbox’s games do not demand high graphic fidelity, they can be effectively streamed without significant latency issues.
GameLift Streams supports streaming in 1080p resolution at 60 frames per second, which is considered an optimal standard for many customers. Although modern gaming consoles like Microsoft’s Xbox Series X and Sony’s PlayStation 5 Pro can offer up to 4K resolution and 120 frames per second, they come at a substantial cost.
The pricing structure for GameLift Streams depends on the graphics processing units provided by Nvidia and the storage consumption for game data. The service is compatible with both Windows and Linux operating systems, requiring no modifications for integration, according to AWS’s blog post.
In conclusion, Amazon Web Services has launched GameLift Streams, a cloud-based solution designed to facilitate game streaming for publishers. Jackbox Games is an early adopter of this service, intending to provide a streaming platform for its titles. GameLift Streams operates efficiently across various devices and is priced based on Nvidia’s graphics processing units and storage needs. This innovative offering from AWS could potentially shape the future of gaming by making streaming capabilities more accessible.
Original Source: www.nbcnewyork.com
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